2D Art Workshop

 

Ideas for Generating 2D/3D/Pixel Art

Annotate everything

  • Mind Map/List
  • Research/Moodboards
  • Sketch/Photo-Bashing
  • Blocking out/Templates
  • Silhouettes
  • 2-3 Finished sketches with details
  • 3-6 colour sketches with materials
  • Final Finished Design

2D Platform

  • Background
  • Achievements
  • NPC’s
  • Avatar
  • Platforms
  • Enemies
  • Interactive Features-Levers, Buttons, Switches, Doors, Triggers and Power-Ups.
  • Movement Aids-Moving Platforms, Lift, Speed-up, Ropes and Springs.
  • Collectables-Weapons, Keys, Coins/Rings/Stars.
  • Hazards-Fire/Water, Traps, Spikes, Obstacles and Objects.

5 Main Components Explained

Platforms– Any object that the player runs or jumps across.

Obstacles- Any object that is capable of importing damage to the avatar.

Movement Aids- Any object that helps the player traverse the level, such as springs, Image result for mario coinsmovable trampolines, or ropes.

Collectable Items- Any object that provides a reward to the player.

Triggers- Anything that changes the state of the level. Examples include switches that turn blocks into coins, or objects which change the avatar’s behavior.

Horror Environments

  • Hospitals
  • Forests
  • Prisons
  • Church’s
  • Graveyards
  • Clown Festivals
  • Asylum
  • Swamp
  • School

Horror Enemies

  • zombies
  • Werewolves
  • Ghosts
  • Vampires
  • Exploding enemies
  • Giant Spiders
  • Shadows
  • Darkness
  • Crawlers
  • Ghouls
  •  Skeletons
  • Murders

Interactive Horror Elements

  • Doors
  • Traps
  • Lights
  • Drops
  • Collapsing Platforms
  • Murder Weapons
  • Ladders
  • Tortures
  • Graphical Kill Cam

Photo Editing

photoediting

 

 

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