Task 2.1

Developed research

This whole project is going to require me to do a lot of research and problem solving as there are lots of things i do not know or remember how to do something in Maya or substance painter. In addition, i would like my model to be as accurate as possible, getting dimensions as accurate in ratios as possible so that the car looks equal on all sides. Showing i also need more research on the car i am wishing to do.

Renault 5 Turbo

Now i do not need to see how someone does this car specifically, however i do need to know how other modellers go about creating there project cars in Maya, breaking it down into easy chunks so it can be unwrapped nicely. I will also need to see good ways of creating more technical things live grills, alloys and grooves in the bodywork as i have not really done anything like that before so those areas could become very challenging.

Now this Youtuber has done a lot more work on and time on car modelling and has almost perfected it, as there are always issues with modelling to overcome. Now scrolling through YouTube i have seen the main way of modelling cars is using their blueprints to create a accurate structure, but also keeping it rather easy. The Youtuber i found most helpful was 8fifty2torials (https://www.youtube.com/8fifty2torials) where he has made a range of videos on modelling and animation, but i will only be interested in the modelling. From looking at his work i have realised that if i am to model the Renault 5 turbo i will need a good blueprint that will not go blurry if i zoom in on it.

Textures

The texturing for this project is what truly will link the model to the theme of forgotten and without it, it would just not look the part at all. So a lot of research is needed to see what will look best for the part. I will need to have a look at different ways to texture rust, mould or dents scratches or grooves in the bodywork that should not be there. Or cracks and chips that are in the windows, mirrors or lights on the car. I could even add signs of condensation due to the seals in the car not doing their job properly and letting water in.

Below is a moodboard of different textures to show these kind of details and how they can look very good if done correctly.

Now it was difficult to find specific things but these cars show the detail i am looking to add to my own model.

But i know that there are different ways of adding textures to a model and it will be a good idea to have a little look at those different ways. To find out which out of them is the best way for this project. From experience with different software’s i will use Substance Painter simple because it gives me better experience adding little details like scratches. Making my work easier, some what quicker but also in my eyes, a lot better. This is because Photoshop takes a lot more time and attention to create the same effect as you could on Substance Painter, moreover from past projects i have seen the work i have done on Photoshop has not turned out as nice as the ones on Substance Painter. Lastly, i may also have a look at Substance Designer to try and create some nice substances to add to my car. The main idea is to create a rust substance but if there is anything else i could make in Designer to add to the car i shall. But this is still something i may do in Substance Painter, mainly because i have never used Substance Designer and i do not know how it will work out.

The YouTube tutorial above shows how one can go about texturing their car model in such a way to look extremely abandoned in a completely deserted place. This has shown me a way of doing my own texturing to create a similar effect on my own piece, however i will not go to this extreme. Still showing the original paint for the car in areas and having a more patchy rust effect for my model. But still, this tutorial has given me some new ideas form his model itself, the missing wheels were a nice effect that i may include in my own work. Obviously there are other ways to create the same effects that this youtuber does, however this seems like a rather good way of finishing with a nice final piece.

Expanding on my research i found a more detailed example of the detailing on the bodywork of the car. Even the video is not specifically aimed at a car, it does show how Photoshop can be used with Substance Painter to get the best out of both software’s to get the best final result. And if i wish, the techniques he used can be applied to the car if i wish to. I would use the effect on the fenders, bumpers and possibly the brake disk if i remove the wheels.

Unfortunately i could not find a tutorial on techniques or ways of adding dents or damage in Maya, without it being linked to rigging or animation which unfortunately made thing very unclear as to how i would apply their methods to my project. However, instead i collected a selection of images to give me good ideas as to how wreck my car model into look bashed and broken.

As you can see from the selection of pictures i do not want my model to have extreme damage to it, but i would like bent bonnets and missing headlights, to show the car has been crashed, stolen parts and that it has just been left to be forgotten about.

I also wanted some photos of cars that been crashed for primary research, so i went to Angmering Raceway to find some beat up cars that had been left lying around.

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This primary research will be useful as it has given me a more realistic view of the design that i should be looking to produce. In addition, it gives me new ideas of how much damage i could do to my design to really make it look like a beat up motor that useful to no-one, showing how truly forgotten and abandoned it is.

Props

Tool Box

As long as everything goes well with the car, i will be adding a tool box that will sit somewhat beside the car, showing signs that someone did once work on the car. But has now been left because whoever did attempt to fix it, has given up. The tool box, just like the car, will be a well used one. With scratches and possible light dents where people have chucked tools into it. I want it to be a Snap-On red colour that keep sit stereotypical original looking. Because whenever i think of a tool box it is always red, no idea why.

As yo can see from the quick research above, you can see i am not looking to create a completely messed up box. But just one with details on the bottom corners and handles were you can see someone has picked up and put down the box whilst using it.

Another reason i want to add a tool box is because i think it will add more of an effect on the model and without it the car alone will look rather bland or basic.

For the toolbox i will either use either Substance Painter or Photoshop depending on how much time i have and how well the toolbox comes out using Photoshop first. I would like to use Photoshop for the box because i want to show my skills in more than one piece of software and so i know for future projects, what works best for me.

 

 

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